Tank Warfare: Tunisia 1943
Tank Warfare: Tunisia 1943 – tactical combat simulation at the battalion level. Continuation of the Graviteam Tactics series set on the Western Front.
The game consists of two modes:
Operational – turn-based mode, in which you can move and concentrate forces in selected directions, replenish and replace units, repair and refuel vehicles.
Tactical – a real-time mode in which you conduct combat against the enemy, capturing territory, destroying vehicles, and eliminating the enemy’s numbers.
Large-scale operations for the U.S. Army and Wehrmacht with a realistic organizational structure. The campaign offers more than 50 detailed vehicles made in Germany, the USA and the UK. More than 400 km2 of realistic landscapes were reconstructed from topographic maps, photographs and videos.
– Enhanced User Interface: Functional interface of various panels, radial command menus, and other improvements.
– Interface Appearance and Customization: Three appearance variants, customizable unit markers (Wehrmacht, NATO, Red Army) are included.
– High reproducibility and advanced AI that selects the best strategy based on behavior, not based on a predetermined script.
– Advanced Force Management in the Operational Phase: Reinforcement Strategies and Reserve Management.
– Keeping statistics: the performance of each unit (kills, losses, rewards, etc.) is recorded. After each battle, the damage and the state of forces and vehicles, as well as telemetry are shown in the post-battle statistics.
– Battlefield simulation: realistic vision devices, smoke screens and flares, trenching, explosion craters. The remnants of previous battles remain on the battlefield until the end of the operation.
– Realistic soldier behavior: Each soldier has several basic parameters such as experience level, stamina, and morale that affect their behavior and effectiveness.
– Detailed weapon models and realistic ballistics: projectiles follow ballistic trajectories, taking into account wind, temperature, and other parameters.
– Advanced armor damage: modeling based on ballistic histograms without simplifications of probabilistic methods, the generation of secondary fragmentation fields takes into account many parameters, such as the change in the shape of the field in space, armor fragments and features, armor thickness, and damage conditions.
– Complex vehicle damage system: engine, suspension, sights, weapons, and aiming mechanisms can be damaged separately, affecting combat capabilities.
– Destructible Environment: Almost everything can be blown up and destroyed, from surfaces and buildings to enemy vehicles and defensive installations.
– Advanced off-map artillery control, with different fuse settings and shell types.
– Formation and Movement Modes: Lines and Columns, Road and Stealth Traffic, Infantry Following Tanks, Delay Generation, Fire Sectors, etc.
– Automatic Smoke Screening: Units set up smoke screens when they spot an enemy.
– Dynamic change of the time of day, light sources and weather effects affects the course of the battle, visibility and passability of the area.